Oct 19, 2010, 12:32 AM // 00:32
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#81
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by Shadowspawn X
How is making every outpost in the entire game obsolete a perfect solution? And what problem is this guy attempting to solve anyway?
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The "this game has no global LFG system" problem that has been plagued this game since 2005?
It's not an ideal solution, but I'm glad they at least tried to do what they can and ACTUALLY realized how it should work, as opposed to the phone-in job that was the text-limited local LFG board of uselessness.
And the 1+all heroes party? Just icing on cake.
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Oct 19, 2010, 12:33 AM // 00:33
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#82
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Krytan Explorer
Join Date: Aug 2010
Guild: Gameamp Guides [AMP]
Profession: W/
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Quote:
Originally Posted by Cacheelma
The "this game has no global LFG system" problem that has been plagued this game since 2005?
It's not an ideal solution, but I'm glad they at least tried to do what they can and ACTUALLY realized how it should work, as opposed to the phone-in job that was the text-limited local LFG board of uselessness.
And the 1+all heroes party? Just icing on cake.
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Are they removing the outposts from the game or something?
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Oct 19, 2010, 12:35 AM // 00:35
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#83
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Forge Runner
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Quote:
Originally Posted by Karate Jesus
I can picture him kicking back with a cigar in his office watching his computer screen in either scenario, and for me, that's just gold.
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If only we could have a wall of quotes here on guru. This is in my personal top 5. I love you KJ.
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Oct 19, 2010, 12:38 AM // 00:38
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#84
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Lion's Arch Merchant
Join Date: Nov 2009
Location: The Underworld
Profession: Mo/
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Best, news, everrrrrrrr!!!11!
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Oct 19, 2010, 12:39 AM // 00:39
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#85
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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ROARRRRRRRRRRR 7 heroes Yes please!
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Oct 19, 2010, 12:43 AM // 00:43
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#86
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Killed u man
If only we could have a wall of quotes here on guru. This is in my personal top 5. I love you KJ.
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Seriously, this is all I can picture.
Oh, also, I have no idea what John Stumme looks like, so I made him the Monopoly Man.
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Oct 19, 2010, 12:53 AM // 00:53
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#88
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Frost Gate Guardian
Join Date: Mar 2007
Location: Melbourne, Australia
Guild: Serpents Maw Esoteric Echelon
Profession: R/
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Quote:
Originally Posted by Yawgmoth
What the game has always needed the most was a centralized grouping solution.
After so many years something that resembles that a bit may become reality but it's way too late and won't save the game from having way too many heroes available - from turning completely singleplayer.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.
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The article did say you'd be able to travel to all Mission outposts from Embark Beach...not travel directly into the missions themselves. So I'd expect to be able to create vanquishing parties for almost everywhere with the party travelling to the nearest mission outpost to the area they want to vanquish.
I say almost everywhere, because places like the Temple of the Ages (8-person Kryta vanquishes) are not a mission outpost. Being as it is an "elite area" outpost though, it may be included in the list anyway.
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Oct 19, 2010, 12:54 AM // 00:54
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#89
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Academy Page
Join Date: Sep 2010
Guild: CARE
Profession: N/
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Embark Beach will be nice for those of us who started the War in Kryta content late so we can actually find other people to run around with, if we haven't filled our party with heroes!
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Oct 19, 2010, 12:56 AM // 00:56
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#90
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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Quote:
Originally Posted by Yawgmoth
Full hero party kills the whole PvE for me, such a huge disappointment I suddenly feel I completely stopped caring about what new content will they bring in Cantha. End this crap already and bring GW2.
What the game has always needed the most was a centralized grouping solution.
After so many years something that resembles that a bit may become reality but it's way too late and won't save the game from having way too many heroes available - from turning completely singleplayer.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.
The only truly optimistic thing there is more rewarding PvP - at least the only multiplayer activity to remain has a chance of not dying off due to constant population decrease.
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Why would it kill pve? it isnt very hard to do most things on hard mode with henchman, except for a few dungeons, elite missions and vanquishes. Im so excited i can go do Fow all by myself, and possibly Doa as well, the underworld might be a tricky one with heroes, but atleast i can go and try it, also makes Deep, Urgoz possible with 2 people.
Henchmen are fine for standard normal mode stuff, but so incredibly useless on some hard mode missions or dungeons, you would want 7 heroes to make a build that is suitable in any location, instead of having to rely on the static hench build, also if you dont go to PVX to copy the latest meta crap, you can have incredible fun building your own skillbars, just put some time in it, its 10x more rewarding then doing copy & paste of pvx.
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Oct 19, 2010, 01:02 AM // 01:02
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#91
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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People refuse to PUG to begin with, so even if 7 heroes remained unallowed, people will still rather H/H than group with real players regardless. So this addition puts the nail in the coffin to coop. and gives full freedom to explore this new possibility to all. Happy "7-Hero" hunting ya'll!
Quote:
Originally Posted by agrios
I'll be doing things like....everything !
7 Heroes will be really, really awesome!!
ANet just made me a happier person today !
I'm thinking about buying costumes just to show my gratitude!
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Buy me a costume too, and show even moar appreciationz XD!
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Oct 19, 2010, 01:16 AM // 01:16
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#92
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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i find the people who say pve will die if we have 7 heros laughable. did pve die when nf came out? NO! people still pugged stuff. if the heros didnt kill pve then what makes you think it will kill pve now? lols now if only we could have a time zone for this stuff ill jump for joy.
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Oct 19, 2010, 01:22 AM // 01:22
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#94
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Frost Gate Guardian
Join Date: Dec 2007
Profession: D/
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First they brought me back into the game by adding the GW2 calculator. Now they are trying to make me addicted to it, again! Can't wait for the new content!
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Oct 19, 2010, 01:24 AM // 01:24
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#95
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Krytan Explorer
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hallelujah, i'm reinstalling the game
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Oct 19, 2010, 01:25 AM // 01:25
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#96
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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Quote:
Originally Posted by Yawgmoth
There should rather be serious added benefits for playing with others so players would have an incentive to go through the trouble of grouping with others instead of loading their imba 7 heroes and facerolling almost all PvE.
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This has already been covered though - the added benefit of grouping with players is that you get more of those incredibly overpowered PvE only skills that heroes can't use. As a result, elite areas of the game in particular will STILL be done by teams full of real people.
Though TBH those PvE skills ruined the game more than heroes ever did - especially because they were linked to titles (encouraging elitism...which plays a big part in the reason players don't want to group with each other anymore).
I certainly approve of 7 heroes. While I can do most of the game's content with hero/hench anyway, it will make it a far less stressful and much more enjoyable experience for me.
Last edited by KotCR; Oct 19, 2010 at 01:29 AM // 01:29..
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Oct 19, 2010, 01:26 AM // 01:26
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#97
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Frost Gate Guardian
Join Date: Mar 2007
Guild: We Still Got It [MOJO] Leader
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Hell yea, 7 hero party's all the way. About time. All you haters can keep hatein.
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Oct 19, 2010, 01:29 AM // 01:29
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#98
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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For me, 7 heroes doesn't mean just that people will more solo.
It also means that you can help one or two of your friend that only have Prophecies or Factions with 5 or 6 of your heroes, instead having to let in those stu... ahem... poor henchmen join to fill gaps.
HEROES are to fill gaps. Henchmen are just a last resort.
I also think they should add 6 heroes in Prophecies and 8 in Factions, 1 for each profession that has skills available on trainers in there.
Now that EotN has heroes, they are no longer Nightfall's exclusivity, just their 'specialty', since it wil lstill be giving you 15 heroes, much more than the others.
And the Beach... one of the best news ever. No better way to describe it.
I hope they allow trading in there, and let people of low level too even if they can't enter GToB, that way it would be a better trading outpost than Kamadan.
Centralization FTW!
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Oct 19, 2010, 01:32 AM // 01:32
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#99
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Wilds Pathfinder
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Quote:
Originally Posted by Yawgmoth
What the game has always needed the most was a centralized grouping solution.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.
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I have a feeling Embark Beach will have a multitude of pugs looking for a plethora of PvE experiences, not just missions. I wouldnt give up hope until we see it in action.
I dont want to turn this into yet another "GW is dead, thar aint no pugs!" QQ thread. But, with the added HoM rewards my friends list hasnt been this full in a long time. I know I'm not the only one that has noticed this. With more content, comes returning players. And with those players, comes more pugs. Even adding MOAR Heros gives us MOAR Pugs. Content is content.
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Oct 19, 2010, 01:35 AM // 01:35
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#100
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Furnace Stoker
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Quote:
Originally Posted by KotCR
This has already been covered though - the added benefit of grouping with players is that you get more of those incredibly overpowered PvE only skills that heroes can't use. As a result, elite areas of the game in particular will STILL be done by teams full of real people.
Though TBH those PvE skills ruined the game more than heroes ever did - especially because they were linked to titles (encouraging elitism...which plays a big part in the reason players don't want to group with each other anymore).
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Incredibly overpowered PvE skills aren't good incentive enough as completing things a few minutes faster doesn't make up for the time and effort needed to form groups. Ofcourse that doesn't count the "elite" areas, those for obvious reasons will remain multiplayer, but screw that "show stones" kind of multiplayer.
I wonder WTF all the singleplayer-loving masses are doing in an online game... ruining it by making horrible votes.
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